Although it is to be noted that the two arrows being hit aside from the constant arrows, are on the same side of the constant arrows, otherwise the pattern is instead considered a mini-staircase.Ī stream, is a consecutive series of single arrows (usually approximately the same frame distance from one another) in which a pattern of some sort is formed using all four arrow keys. A "roll" can be just a single "roll" over the keyboard, or 1000.Ī runningman simply put is a single arrow being constantly pressed (generally a slower jacking sequence) for a certain period of time, while two other arrows are being pressed at different intervals. The unofficial term that was used first refers to 4 arrows placed a certain amount of frames apart, in the order of "Left","Down","Up","Right" or "Right", "Up", "Down", "Left". Two terms exist under the name "roll." The official term, which appeared after the first use, refers to a held note that must be tapped repeatedly. Usually if you are playing a file which contains either hand or quadjacks, you are playing some form of dump file (although this isn't ALWAYS the case). This also can be used for defining four arrow jacks instead of the lesser used term quadjacks.
Handjacks, as in hitting three different arrows repetitively for a certain period of time.Jumpjacks, as in hitting two different arrows repetitively for a certain period of time (such as in the step "blur" (Arch0wl originals).Long Jacks, as in hitting the same arrow for an extended period of time (approximately 3 seconds or longer, like in Jackhammer Madness (HSMP1).Songs such as Guillaume Tell (HSMP1) and Barracuda (Bemanistyle download) could have such galloping jacks. Gallops as in three jacks hit in a shorter burst which appears to make a galloping noise (usually the same note distance apart, like 3 16th notes).Minijacks can be referred to as just jacks, but are more commonly stated as their own sub category. Minijacks, as in two or three arrows hit in a short burst.There are a few different variations of jacks such as: Jacks or Jackhammers refer to quick repetitions of the same arrow(s) for a certain period of time, such as four right 32nd arrows in a row.A crossover utilizes three arrow keys, generally starting with either the left or right arrow, skipping down or up, and then having the player hit the remaining two arrows, and then return back to the starting point of the crossover.
CB is generally based on one's own skill level, but it is usually fairly easy to tell whether you have obtained a good or bad Combo Breaker count on a song based on its difficulty level, and its Full Combo count overall.Ī crossover is a pattern of arrows that would require you to cross over one's legs if playing DDR. If you were to obtain only two misses in My Spirit will Go on (From HSMP1), you could say that you obtained a low or good CB on it, where as if you were to get seven misses in A (Konami offical DDR songs), you could say you got a high or bad CB on that song. A Combo Breaker is usually discussed by stating whether you obtained either a high/bad CB count or a low/good CB count (it is worded the same as a PA would be). In most cases, CB's are used to describe harder songs where missing notes are a high possibility. When someone refers to a Combo Breaker, or a CB, they are referring to the number of misses they obtain within a single song. The maximum arrows you hit in a row within a song would be considered your max combo Hitting all of the arrows within a song without missing is considered a full combo, or an FC, which in Stepmania usually yields you with a score of at least an AA Combo Breaker/CB
The combo is the current or final number of notes pressed in a row. They also represent the general colors of the arrows in the StepMania level editor (For example: red represents 4th notes, and yellow usually represents 16th notes).Ī chain is usually a series of single arrows that changes over to another series of single arrows by using a double note to make it appear like the arrows are linked together (like a chain). These are in reference to the type of arrow/note speed according to the current BPM. Arrow/Note Related 4ths/Quarters, Eights/8ths, Twelfths/12ths, Sixteenths/16ths, Twenty fourths/24ths, Thirty seconds/32nds, Forty eights/48ths, Sixty fourths/64ths